1. Wireframe
2. Prototype
3. Feedback
4. Color scheme
5. User flow
An early model of a design to test ideas.
A set of colors used in a design.
Advice or comments about someoneโs work.
A simple drawing of a website or app layout.
The path a user takes to complete a task.
Drag the cards on the right so each lines up with the correct item on the left.