Sophia and James discuss the next steps in a critical game development project. They focus on tasks and deadlines to ensure success. The meeting is intense and important.
Vocabulary:
Design document: A detailed plan for a game or project.
Art assets: Visual elements like images and models.
Testing: Checking the game for problems or bugs.
Qa team: Quality assurance team that tests the product.
Marketing: Activities to promote and sell the game.
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